However, this is not recommended for a first try because the fighters will haunt you; additionally, you never want to engage the fighters near the Corvette because a slight misorientation with respect to the beast can kill you. For Star Wars Galaxies the Galactic Civil War should be the underlaying background for the players. The escort consists of: • Two Imperial Gunboats No more wandering around looking for random spawns. WPs are 700 -3300 and -3762 -3467. Travel to this location, and wait. Hopefully you have managed to kill the gun in this single run—if not, 2 runs will easily suffice, but you'll obviously prefer to have enough blasterpower to not have it shooting at your behind as you retreat. Destroying the ship is not an easy task for the uninformed, and is a great source of stress and difficulty for most pilots. This is the time where you must ensure that you destroy the fighters and gunboats if you haven't already. The gunboats are stuck on the waypoint path that the 'vette was on and don't know how to stop; since the 'vette can't move, the gunboats will gradually fly past. You have two choices from this point: ignore the fighters and proceed to disabling the 'vette, or down the fighters first. Therefore, it is recommended you terminate them immediately after disabling the Corvette's engines. Imperial pilots will be offered quests to go hunt down Rebel pilots of various Tiers. Destroy it and the vette will go with it. Now finish the vette off. Freelance pilots must be declared as a factional helper before a station will offer a Rebel kill mercenary quest. Much of the planet's northern hemisphere was devoted to mining spice, coaxium, and Kesselstone.While much of Kessel's surface was devoted to mining said minerals, Kessel's southern hemisphere was home to lush sanctuaries. If you are worried about the gunboats (since they are right behind the engines), approach slightly below the gunboats so that only their tail turrets can take a few shots before you pass underneath them. Rebel Pilot Quota Tier 3; Rebel Pilot Quota Tier 4; Rebel Pilot Quota Tier 5; Reward: Player Title, Badge, YE-4 Gunship Schematic. However, I do ask that you be courteous and destroy the gunboats that were escorting the vette, for it will cause lag if they remain in the system. Chapter 1 brings a mass of new content to Sentinels Republic. You can also find 4 Rebel Commandos at the Rebel Outpost on Dantooine – they have a 7 minute respawn timer. If you decide to wait at the spawn point, make sure you aren't too close... you may get an unpleasant wake-up call. If you do take out the fighters, this will be the hardest part. The trick to solving this riddle involves studying the mid-section of the Corvette, directly aft of the bridge and "neck". NOTE: If you can hold ordinance, use Mark 3 concussion missiles and fly under the vette. At some point in its destruction, do damage to a subsystem. Once you're in firing range of the gun, straighten out and fire until you're almost on top of the gun. Q: How do I get to Kessel? Line up your gun with the shield generators and make your shots count, you do not have much time to make many runs. They tend to spawn on alternating hours. Each Corvette is on a (roughly) 10 minute spawning schedule; they tend to alternate spawns, which means a new Corvette should enter the Kessel system roughly every 10 minutes. If you do not, the ship may not respawn again. There’s trouble on Taanab! In order to reach Ace status, a player pilot must undertake a mission to destroy one of these mighty beasts as it patrols the Kessel System. There are 8 guns on the 'vette, and 7 of them are on its topside—yes, only one gun is defending the belly of this beast, gun 5. The fighters, however, will break off once they see you and give chase. Use the /tar command (ie, /tar Judicator) to locate the corvettes if you have difficulty spotting them. Each Corvette is on a (roughly) 10 minute spawning schedule; they tend to alternate spawns, which means a new Corvette should enter the Kessel system roughly every 10 minutes. It is capable to release Tier 7 TIE Aggressors as escorting ships. You can find Elite Bosses on designated planets, on 5 to 8 hour respawn timer and varying numbers of spawns depending on the Boss. Then do the same for Gunship 2. Note that faction points are only gained for killing opposing NPCs if one is overt before entering Deep Space, however. If you are destroying the Corvette in a large group, it is very likely you will see tempers rise and frustrations grow the closer you get to killing the ship, as people work to ensure they receive proper credit. Deep Space is a high-level area of space that also bears the risk of PvP combat - all pilots who enter Deep Space are automatically declared overt upon entry. NEVER fly above the ship. If you love the SWG experience you cannot do wrong in coming to SWG Legends as the dedication and loyalty is unsurpassed in this community. Lecul Jedi Posts: 191 ... Me and another Jedi have got 2 spawns each within a week. Freelance Pilots must declare for a side (Rebel or Imperial) before entering Deep Space. - Timed spawns on fire spiders (1 hour) and Akley (2 hours) Tips: Although you don''t need a group, this is a good place to have one just for someone to talk to. Take out her reactor, then the bridge will be vulnerable. Since the engines are in the firing arcs of the gunboats, you will need to fly fast and be prepared to juke and jink. The next available systems to destroy on the vette are the two shield generators. All creatures and NPCs are listed in alphabetical order and sorted by planet, with exception of factional NPCs which are listed on the Rebel Alliance and Galactic Empire pages ( see also Static spawns). Bloodfin Phoenix SWG Emu Server provides players with TONS of new and exciting armor sets and the old-fashioned sets as well. Leaving gunboats no longer prevents the Corvette from spawning, but it's still good practice to kill both gunboats as they can cause lag at the exit point when enough gather there., Creative Commons Attribution-NonCommercial-ShareAlike, Dantooine Space Station - Tier 4, 5 (Local and Kessel Space), Dathomir Space Station - Tier 4 and 5 (Kessel Space), Endor Space Station - Tier 4 and 5 (Local and Kessel Space). Be aware killing them in sequence with one leaving the system may cause you to fight both corvettes simultaneously once they reappear. The Galactic Civil War is the on-going battle between the Galactic Empire and the Rebel Alliance that spans many worlds. Let them get far enough away from the 'vette and then kill both the gunboats and fighters. Just head for the waypoints and you will be attacked by them in increasing waves, including YT-1300's and Rebel Gunboats. This means you get blown up and then relaunch back into kessel. Hopefully you leave time to kill the gunboats before they reach the Corvette exit waypoint; if you wait too long, they will reach the waypoint and become much harder to kill. Hitting the generators can be tricky and will likely take a few attempts to really nail down. Be careful of the Vette twisting and getting top fire of its 7 guns on you. The vette is then rather easily to kill as the rest of this article dictates. May the force be with you! Missiles DO NOT require a line of sight, apparently. However, since the vette is in their path, the gunboats will start maneuvering to stay in their path. The Star Ravager spawns at /way 7300 7500 6300. If you panic and decide to leave in any other possible direction, you may find that you've inadvertently put yourself right next to the remaining 7 guns of the vette as well as the gunboats' 14 guns, and you may not live to make another run. If you're having difficulty seeing the bubbles, look at the orientation of the gunboats. Here is a quick check-list to make sure you properly get what you deserve if you're in a group. Either way, you are now approaching the back of the 'vette where the gunboats are, meaning that those boats will now do their best at making you cheese of the Swiss kind. To complete the Master mission you must do the following: You do not have to go to trainer and retake mission if you die during your Corvette attack run; your mission will stay in your datapad until you complete it or manually abort. Multiple corvettes can be found in Deep Space and a single corvette may (~10 to 20 minute respawn time) be up in Kessel. Rebel Pilot Trainers. There was a single large settlement on the planet, Kessendra. Once you are familiar enough with the layout of the Corvette, you can ignore the fighters and easily dive straight at the ship and take out the necessary systems without taking too much damage. Now dance and party like there is no tomorrow, because you have faced 2 gunboats, their TIE escorts, and the vette and you have the right to be proud! Alternatively, you can also find another 2-4 Rebel Commandos at the Rebel Outpost at /way 3689 -6403 on Rori. This only takes a single blaster shot. Repeat the process until the shields are gone. Both the Rebel and Imperial corvettes respawn approximately 5 minutes after being destroyed or leaving the system. Instead, approach the Corvette from its front and from its bottom so that only gun 5 sees you (if you approach from the wrong side, you'll know because there will be a ton of fire coming at you). The Trick to killing this beast is to be extremely fast and have a relatively small hitbox such as the A-wing. The first involves killing 30 ships in the Kessel space zone, and the second involves killing a Corellian Corvette that will spawn in zone approximately every half hour, make a 45 minute trek across the system, and then hyper out. These two systems are also just behind the bridge, where the body begins to expand. You'll find gun 5 slightly behind the bridge, again on the bottom side. But before attempting that, make sure to review the following information. SWG Guide: Master Pilot Mission (Rebel and Neutral Pilots) : ... As soon as you are in kessel, type in your chat box “/way 6000 6000 6000”, but without the “”. You will want to come in more from the front (and possibly more to one side so that you can better hit one of the generators) than straight into the belly of the Corvette; you will have to angle yourself to hit the shield generators. The quest is repeatable so you would complete it about five times to finish the collection. The top side of the 'vette has four guns here, which look like little grey bubbles, two on the port side and two on the starboard (the picture above is taken of the Corvette's top side). It is possible for both Corvettes to be in Kessel at the same time. Just ask for mercenary assignments. If you are between LVL 50 and 60 you should travel to Kashyyyk and do … Repeat as needed until both the Shield Generator and Secondary Shield Generator have been destroyed. Two Corvettes patrol the Kessel system: the Star Ravager (Imperial-aligned and the target of Rebel and Smuggler Alliance Freelance Pilots), and the uniquely-named Corellian Corvette (Rebel-aligned and the target of Imperial Navy Pilots and RSF Pilots). Their undersides are on the same side as the Corvette's underside unless the vette is in the process of turning. If it does just dive straight down and away from it and the gunships. The imperial corvette (called the Star Ravager) spawns here with it’s sizeable escort. < One Chevron > for a moderate fight, << Two >> for a difficult fight and <<< Three >>> for sudden death. Ancient tombs and ruins, possibly of Sith origin, dotted the landscape, haunted by skeletal avians. You find the Rebel Outpost on Dantooine as a POI. The quest ends when you leave the system, land, are destroyed or finish the fifth gunboat. Don't worry about the fighters or the gunboats; just concentrate on eliminating weapon 5, the first and second shield generators, and the engines, once they are gone, the gunboats AND THE FIGHTERS will continue along the path to the exit. How to shoot it without getting shot (for pilots hunting the Imperial Corvette), Suicide Running the Corvette (for when no one else is on). 12 new craftable weapons, 6 new compact harvesters, new craftable speeders, purchase new loot kits in Pandath and parts looted throughout all of Taanab. Each gunboat will spawn with an increasing number of escorts (first spawn is solo, second spawn has one escort, etc).