This is a “fan continuation” of the original ‘After the End’ CK2 mod set in a post-apocalyptic USA. Link to post. This subreddit is dedicated to the After the End Fan Fork project, a fan-made continuation of the original After the End mod for CK2. The After the End Fan Fork is a fan project based on the existing After the End mod by Ofaloaf. Let's just get into it. 1. What is the After the End Fan Fork? I'm sure you can guess what this week's dev diary is about from the title, so I won't beat around the bush. Fixed some bugs and added a few new features that only take effect on a new save After the End Fan Fork. CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a question of what we can salvage. Dev Diary. After the End Fan Fork builds on the original release, making it compatible with newer versions of CK2. Sorry for the slight delay between dev diaries - to be completely honest, I was too engrossed in modding to post a new dev diary. AFTER THE END FAN FORK. An audio example: One of the tunes included with the Fan Fork is the "Fisher's Hornpipe," best known to videogamers from the old classic Colonization. Possibly CK2+ works with LF/DWR, but I don't use it. Any input is appreciated and strategy guides are welcome! I know After The End Fan Fan Fork doesn't work with LF, it messes with the religions. And with no After the End for CK3 even in production, the mod is going to lose players. Instead, we want AtE CK3 to be more like a remake or sequel of the CK2 mod. Bonjour, dans cette période de début de quarantaine, la version "Old world" de After the End vient de sortir. 1.1d for CK2 3.3.3. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. After the End Fan Fork v1.1b Jul 10 2020 Patch 1 comment. This is episode 2 of Crusader Kings 2 After the End Fan Fork gameplay, Reformed Druids campaign. The first two will stop the British from sacrificing to their Thelemic Gods, while occultism really isn't that much of an improvement. Rust Cultist Changes. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. To be honest, July just kind of snuck up on us out of nowhere, so we're going to be releasing a dev diary every day until release to cover the last few changes we've made. 0. - 9Kbits/postapoc-9Kbits So this particular mod is … Usually, it will be High Church (from Canada), Catholicism, or Occultism (from New England). Of course, we got a few bug reports immediately after the last bugfix was released. This collection includes the main After the End Fan Fork mod, as well as the various portrait packs and music submod. Share this post. A Canuck count is named Picard John-Luke with James, Tiberius and Janeway as family members. If you want to keep up with this mod's developments, please subscribe to our subreddit or check out our Paradox Forums thread. Download "After the End Fan Fork.zip". Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. 8.9k. After the End Fan Fork Dev Diary 54 - Atomicist Overhaul Good tidings, all! Note that you need the appropriate DLC for each portrait pack to function - check the individual pages for specific requirements. I hope you're all looking forward to the release of v1.1! After the End Fan Fork Dev Diary 36: New Wonders, Expanded Trade Routes, New Holidays, and Muslims in Central America Good tidings, all! Help keep the channel alive and uncensored over at Patreon! Join . After the End was such a fan favorite that there’s actually a fan-made continuation already available. An After the End Fan Fork submod. Link to post. Good tidings, all! While the base setting is the same, the mod has changed a lot, becoming very different from its predecessor. After the End Fan Fork Dev Diary 21 - Reconquistas, Crusades, Pagan Reformations, Stem Duchies, Weather, and more! help Reddit App Reddit coins Reddit premium Reddit gifts. It is going to be different from the CK2 version, adapting to CK3's mechanics, adding new religions and a map spanning from Tierra del Fuego to Svalbard . Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". (Requires Sons of Abraham DLC) Added … I developed this mod with the intention of making the Evangelicals more interesting. The Event was the cause of the apocolyptic destruction of modern civilization some 600 years before the mod's start date of 2666 AD The mod developers have deliberately left the exact details of what The Event was ambiguous, leaving it up to speculation. Pages in category "Major overhaul mods" The following 13 pages are in this category, out of 13 total. Potential options for what happened include: Good tidings, all! Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. It adds a few new religions, heresies, provinces, and locations to add flavor to an already great mod. Americanists. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Notable new features Edit. After the End Fan Fork v1.0d Feb 26 2020 Patch 2 comments. Added Judaism to AtE, along with a new heresy (Reform Judaism) and five playable Jewish characters in the Eastern US and Quebec. After the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. 3. Delete any previous versions of this mod. Dev Diary. The current goal of the After the End Fan Fork is to update After the End so that it is fully compatible with the current CK2 patch, to incorporate gameplay features that are present in vanilla CK2/DLC but not AtE (such as societies, secret religions, off-map powers, etc), and add entirely new features to the mod. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. But that's all done now, and I'm ready to show off just a few of the great new features we've added in v0.4! 38. https://steamcommunity.com/sharedfiles/filedetails/?id=1802910507 Link. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. AFTER THE END FAN FORK: A fan-made fork of the original post-apocalyptic North America mod for Crusader Kings II: Version 1.0 (Forked off from After the End v0.9) Compatible with CK2 3.3.2 and the Holy Fury DLC: INSTALLATION: 1. Check Out This Mod . In that case, look no further for Wild Wasteland has your back! As of right now they are like the base game Orthodox who do not have anything special. (Not individual cultures - culture groups.) Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Religion [edit | edit source] After the invasion, there is a chance for the Redcoats to convert to an American religion. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. Forum. This thread is dedicated to discussion of the After the End Fan Fork. Such is life. Have you ever felt as if After the End is a bit too serious? A standard name for a Wastelander (ie, Australian Outback) character is "Steve Irwin". After the End Fan Fork Dev Diary 28 - Old World Rust Cultists and New Rulers. After the End Fan Fork is a fan-made continuation of the original post-apocalyptic North America mod for Crusader Kings 2, After the End. DEVELOPER GITHUB for the After the End Fan Fork. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. The latest version of the Fan Fork, compatible with CK2 Patch 3.3.3. Hey everyone, this is a non-legitimate expansion to the CK2 mod, “After the End.” An absolutely stunning mod which takes CK2 and puts it into future post-apocalyptic America. Let's take a look … Praising Washington. The Rust Cultist religion has been moved from the Pagan group to the Old World Cultist group. After the End Fan Fork v1.0c Feb 25 2020 Patch Fixed even more bugs that somehow escaped my attention the last time around. Share this post. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Created Mar 8, 2018. Sorry for the delay between dev diaries, but I added quite a few new features this time around. Thread. Celedhring Celedhring Mega Poster; Members; 1,210 posts #1978 ; Posted February 26. By the time main dev gets back, and the time to create a whole new version in another game, it won't be out for a year (maybe less idk you guys), by which point you may have to start afresh. After The Finish Fan Fork is likely one of the greatest Complete Conversion mods ever created for CK2, but additionally for all video games produced by Paradox Interactive The lore of this mod is stuffed with references, unique ideas and a mixture of severe and tongue-in-cheek cultures and religions thought-up to create the very best mod expertise potential. Good tidings, all! 2. This wiki will collect the lore created by the users and the mod itself, allowing for an easy exploration of the mod's content for all players. Steam workshop.
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